Shadow Claw

This was a fun lil project. The prompt was Shadow Puppet and needed to be completed in a week. It gave me an opportunity to do 50% of the work on the couch using the IPad. My natural environment.

Concept was doodled up in Procreate(IPad).

Model quickly sculpted in Zbrush for IPad and then remeshed in CozyBlanket(IPad).

Rigged and Animated in Autodesk Maya.

Shader (Shader Graph) and VFX work done in Unity.

Nebula

One of the weekly prompts at work, I wanted to make a version of an attack from Elden Ring, but with my own lil spin on it.

Slash model made in Maya

Shader for the slash done in Shader Graph in Unity.

All VFX work done in Unity

Crimson Tears Flask

Been SUPER into Elden Ring recently, so I wanted to make a fan piece for it. I sculpted the bottle in Nomad Sculpt, then unwrapped and textured it in Substance Painter.

I then brought the flask into Unity to write up a liquid shader in Shader Graph.

Then dropped some VFX on it and added some extra VFX streams inside the bottle via VFX Graph.

Wife-Tober 2024

For October this year, the wife and I made separate prompt lists, and did our best to make stuff based off the random prompts we gave each other. I wanted to mess around in Procreate Dreams, so did several short 1 day animations and various sketches/illustrations done in Procreate.

Flipbook-Tober 2023

A few flipbooks made in Procreate during flipbook-tober 2023

ZBrush Sketches & Sculptober 2021

Various Zbrush sculpts and a few of the prompts from Sculptober 2021