Bio

3D Generalist. VFX Artist. Tech Art. I’m constantly looking to improve my skills in 2D/3D and wear as many hats as possible. I love creating video games and being a part of the team.

Primary Skills: Adapting myself to the needs of my team, with a focus in 3D world building (VFX, modeling, texturing and animation).

Secondary Skills: While more a kin to 3D, I do have quite a bit in schooling with 2D as well, mostly with regards to Spine animations, VFX and animatics for new features.

Programs: Blender, 3d Studio Max, Spine, After Effects, Photoshop, Illustrator, Maya, Unreal Engine, Unity, Zbrush, Substance Designer, Substance Painter, X Normal

Currently Investigating: Embergen, Popcorn FX, Boris FX, and some deep dive in to Shader Programming.

Experience

  • Senior VFX Artist

    PeopleFun

    Full Remote · May 2022 - Current

    • In charge of visual style and creation of complex VFX for mobile titles.

    • Implementing UI assets and incorporating real-time VFX to make them pop.

    • Shader creation for use with VFX.

  • VFX/ Technical Artist

    Zynga

    Austin, TX · May 2016 – May 2022

    • Creating stunning visual effects for Harry Potter: Puzzles and Spells

    • Creating animatics for new features in Boggle, Solitaire, and Poker.

    • Special FX for unreleased Poker project.

    • Several custom shaders for Poker (Disintegrate, Faux Lightning.)

    • Creating Ads for Solitaire.

    • Building UI art from UX spec designs.

    • Spine animations for Solitaire card victories.

  • 3D Generalist & Tech Artist

    Team Chaos LLC

    Austin, TX · April 2014 – May 2016

    • Modeling and texturing world assets for mobile development. (3D max, Maya, Zbrush, Photoshop, Xnormal, Substance and beyond.)

    • Rigging and animating characters.

    • World building in Unity engine.

    • VFX creation in Unity

    • Animating 2d Sprites

  • Contract Prop Artist

    Visigral

    Austin, TX · May 2013 – January 2014

    • Modeling props for an iOS game.

  • Contract Environment Artist

    Team Chaos LLC

    Austin, TX · May 2013 – July 2013

    • Modeling and texturing sci-fi buildings for an unreleased iOS game.

  • Freelance Character and Prop Artist

    Paper Child Studios

    Austin, TX · March 2013 – May 2013

    • Modeling/animating characters as well as rendering them out as 2d sprites.

    • Unreleased game.

  • Contract Environment Artist

    Radioactive Labs Inc.

    Austin, TX · January 2013 – July 2013

    • Modeling Environments and World building using 3ds max and unity.

  • Prop Artist for Aliens: Shattered Hope

    Austin Video Game Collaboration

    Austin, TX · January 2013 – March 2013

    • Modeled and textured sniper rifle, as well as miscellaneous other props.

  • Intern Environment Artist

    Daybreak Games (Formerly SOE)

    Austin, TX · December 2012 – March 2013

    • Primarily created prop assets for DLC7 in DCUO.

    • Foundation work for the Lexcorp building where I fixed collision as well as altered the lightmaps and made adjustments to the terrain.

  • Poster/Character Sketch Artist for Alpha 5 Comic

    Cosmic Bard Press

    Austin, TX · August 2011 – December 2011

    • Did character sketches for their bio pages on the website, as well as the sketch work for a promotional poster.

  • Concept Artist for L.E.A.D. Comic

    LEAD created by Daniel McGinty

    Austin, TX · April 2011 – January 2012

    • Developed concept pieces for his intellectual property, as well as developed the weapons characteristics of his main character further.

Education & Awards

  • BFA in Game Art and Design

    Art Institute of Austin

    Austin, TX · August 2009 – August 2013

  • President's List

    2013 - Dean of Art Institute of Austin

  • Best In Show - Game Art and Design

    2013 - Dean of Art Institute of Austin

    • Best display and portfolio

  • Dean's list

    2010-2012 - Dean of Art Institute of Austin