Wearer of many hats, for the sake of the team.
3D Generalist, constantly looking to improve my skills in 2D/3D and wear as many hats as possible. I love creating video games and being a part of the team.
Primary Skills: Adapting myself to the needs of my team, with a focus in 3d world building (Modeling, texturing, FX, and animation).
Secondary Skills: While more a kin to 3d, I do have quite a bit in schooling with 2D as well, mostly with regards to Spine animations and animatics for new features.
Programs: 3d Studio Max, Spine, After Effects, Photoshop, Illustrator, Maya, Unreal Engine, Unity 5, Zbrush, Substance Designer, X Normal
-Creating animatics for new features in Boggle, Solitaire, and Poker.
-Special FX for unreleased Poker project.
-Several custom shaders for Poker (Disintegrate, Faux Lightning.)
-Creating Ads for Solitaire.
-Building UI art from UX spec designs.
-Spine animations for Solitaire card victories.
-Modeling and texturing world assets for mobile development. (3D max, Maya, Zbrush, Photoshop, Xnormal, Substance and beyond.)
-Rigging and animating characters.
-World building in Unity engine.
-VFX creation in Unity
-Animating 2d Sprites
Contract Prop Artist
-Modeling props for an iOS game.
Contract Environment Artist
-Modeling and texturing sci-fi buildings for an unreleased iOS game.
Freelance Character and Prop Artist
-Modeling/animating characters as well as rendering them out as 2d sprites.
Contract Environment Artist
-Modeling Environments and World building using 3ds max and unity.
Prop Artist for Aliens: Shattered Hope
Austin Video Game Collaboration
-Modeled and textured sniper rifle, as well as miscellaneous other props.
Intern Environment Artist
-Primarily created prop assets for DLC7 in DCUO. I was also responsible for some foundation work for the Lexcorp building where I fixed collision as well as altered the lightmaps and made adjustments to the terrain.
Poster/Character Sketch Artist for Alpha 5 Comic
-Did character sketches for their bio pages on the website, as well as the sketch work for a promotional poster.
Concept Artist for L.E.A.D Comic
LEAD created by Daniel McGinty
-Developed concept pieces for his intellectual property, as well as developed the weapons
characteristics of his main character further.
BFA in Game Art and Design
|2013||President's List , Dean of Art Institute of Austin|
Best in Show for Game Art and Design
, Art Institute of Austin
Best display and portfolio.
|2012||Dean's List , Dean of Art Institute of Austin|
|2011||Dean's List , Dean of Art Institute of Austin|
|2010||Dean's List , Dean of Art Institute of Austin|
|2013||Art Institute Portfolio Show (Group), University of Texas, Austin, TX
Won best in show for my display and portfolio.
Team Chaos Radioactive Labs Visigral Daybreak Games
3DS Max, Maya, Adobe After Effects, Photoshop, Illustrator, Unity, Spine, Zbrush, Unreal Engine, Comic Layout, Digital Painting, Photo Manipulation, Watercolor, Acrylic Painting, Sketching, Microsoft Office Suite, Windows, Mac, Wacom