Bio
3D Generalist. VFX Artist. Tech Art. I’m constantly looking to improve my skills in 2D/3D and wear as many hats as possible. I love creating video games and being a part of the team.
Primary Skills: Adapting myself to the needs of my team, with a focus in 3D world building (VFX, modeling, texturing and animation).
Secondary Skills: While more a kin to 3D, I do have quite a bit in schooling with 2D as well, mostly with regards to Spine animations, VFX and animatics for new features.
Programs: Blender, 3d Studio Max, Spine, After Effects, Photoshop, Illustrator, Maya, Unreal Engine, Unity, Zbrush, Substance Designer, Substance Painter, X Normal
Currently Investigating: Embergen, Popcorn FX, Boris FX, and some deep dive in to Shader Programming.
Experience
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Senior VFX Artist
PeopleFun
Full Remote · May 2022 - CurrentIn charge of visual style and creation of complex VFX for mobile titles.
Implementing UI assets and incorporating real-time VFX to make them pop.
Shader creation for use with VFX.
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VFX/ Technical Artist
Zynga
Austin, TX · May 2016 – May 2022
Creating stunning visual effects for Harry Potter: Puzzles and Spells
Creating animatics for new features in Boggle, Solitaire, and Poker.
Special FX for unreleased Poker project.
Several custom shaders for Poker (Disintegrate, Faux Lightning.)
Creating Ads for Solitaire.
Building UI art from UX spec designs.
Spine animations for Solitaire card victories.
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3D Generalist & Tech Artist
Team Chaos LLC
Austin, TX · April 2014 – May 2016
Modeling and texturing world assets for mobile development. (3D max, Maya, Zbrush, Photoshop, Xnormal, Substance and beyond.)
Rigging and animating characters.
World building in Unity engine.
VFX creation in Unity
Animating 2d Sprites
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Contract Prop Artist
Visigral
Austin, TX · May 2013 – January 2014
Modeling props for an iOS game.
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Contract Environment Artist
Team Chaos LLC
Austin, TX · May 2013 – July 2013
Modeling and texturing sci-fi buildings for an unreleased iOS game.
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Freelance Character and Prop Artist
Paper Child Studios
Austin, TX · March 2013 – May 2013
Modeling/animating characters as well as rendering them out as 2d sprites.
Unreleased game.
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Contract Environment Artist
Radioactive Labs Inc.
Austin, TX · January 2013 – July 2013
Modeling Environments and World building using 3ds max and unity.
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Prop Artist for Aliens: Shattered Hope
Austin Video Game Collaboration
Austin, TX · January 2013 – March 2013
Modeled and textured sniper rifle, as well as miscellaneous other props.
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Intern Environment Artist
Daybreak Games (Formerly SOE)
Austin, TX · December 2012 – March 2013
Primarily created prop assets for DLC7 in DCUO.
Foundation work for the Lexcorp building where I fixed collision as well as altered the lightmaps and made adjustments to the terrain.
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Poster/Character Sketch Artist for Alpha 5 Comic
Cosmic Bard Press
Austin, TX · August 2011 – December 2011
Did character sketches for their bio pages on the website, as well as the sketch work for a promotional poster.
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Concept Artist for L.E.A.D. Comic
LEAD created by Daniel McGinty
Austin, TX · April 2011 – January 2012
Developed concept pieces for his intellectual property, as well as developed the weapons characteristics of his main character further.
Education & Awards
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BFA in Game Art and Design
Art Institute of Austin
Austin, TX · August 2009 – August 2013
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President's List
2013 - Dean of Art Institute of Austin
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Best In Show - Game Art and Design
2013 - Dean of Art Institute of Austin
Best display and portfolio
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Dean's list
2010-2012 - Dean of Art Institute of Austin