Bio

VFX Artist and Animator | 3D Generalist | Tech Artist

As a versatile VFX and Game Artist, I’m passionate about improving my skills and taking on diverse roles within creative teams. With a strong foundation in 3D world-building—including VFX, modeling, texturing, and animation—I thrive in dynamic environments where adaptability is key. I’m always eager to learn new techniques and explore innovative ways to contribute to game development.

In addition to my primary skills, I bring a solid background in 2D arts, including Spine animation, VFX, and creating animatics for new features. I’m proficient in a wide range of industry-standard tools including Maya, Unity, Zbrush, Substance Painter/Designer, and more.

My current focus is expanding my technical expertise, including transitioning from shader graph to HLSL, exploring Blender, and diving into real-time fluid simulation with Embergen.

I am dedicated to continuous growth and eager to collaborate with creative teams to bring game worlds to life.