Full name

Trish Kelley


3D Generalist


Austin, TX


Wearer of many hats, for the sake of the team.


3D Generalist, constantly looking to improve my skills in 2D/3D and wear as many hats as possible. I love creating video games and being a part of the team.

Primary Skills: Adapting myself to the needs of my team, with a focus in 3d world building (Modeling, texturing, FX, and animation).

Secondary Skills: While more a kin to 3d, I do have quite a bit in schooling with 2D as well, mostly with regards to Spine animations and animatics for new features.

Programs: 3d Studio Max, Spine, After Effects, Photoshop, Illustrator, Maya, Unreal Engine, Unity 5, Zbrush, Substance Designer, X Normal


Technical Artist


Austin, TX · May 2016 – Present

-Creating animatics for new features in Boggle, Solitaire, and Poker.
-Special FX for unreleased Poker project.
-Several custom shaders for Poker (Disintegrate, Faux Lightning.)
-Creating Ads for Solitaire.
-Building UI art from UX spec designs.
-Spine animations for Solitaire card victories.

3D Generalist

Team Chaos LLC

Austin, TX · April 2014 – May 2016

-Modeling and texturing world assets for mobile development. (3D max, Maya, Zbrush, Photoshop, Xnormal, Substance and beyond.)
-Rigging and animating characters.
-World building in Unity engine.
-VFX creation in Unity
-Animating 2d Sprites

Contract Prop Artist


Austin, TX · May 2013 – January 2014

-Modeling props for an iOS game.

Contract Environment Artist

Team Chaos

Austin, TX · May 2013 – July 2013

-Modeling and texturing sci-fi buildings for an unreleased iOS game.

Freelance Character and Prop Artist

Paper Child Studios

Austin, TX · March 2013 – May 2013

-Modeling/animating characters as well as rendering them out as 2d sprites.
-Unreleased game.

Contract Environment Artist

Radioactive Labs Inc.

Austin, TX · January 2013 – July 2013

-Modeling Environments and World building using 3ds max and unity.

Prop Artist for Aliens: Shattered Hope

Austin Video Game Collaboration

Austin, TX · January 2013 – March 2013

-Modeled and textured sniper rifle, as well as miscellaneous other props.

Intern Environment Artist

Daybreak Games (Formerly SOE)

Austin, TX · December 2012 – March 2013

-Primarily created prop assets for DLC7 in DCUO. I was also responsible for some foundation work for the Lexcorp building where I fixed collision as well as altered the lightmaps and made adjustments to the terrain.

Poster/Character Sketch Artist for Alpha 5 Comic

Cosmic Bard Press

Austin, TX · August 2011 – December 2011

-Did character sketches for their bio pages on the website, as well as the sketch work for a promotional poster.

Concept Artist for L.E.A.D Comic

LEAD created by Daniel McGinty

Austin, TX · April 2011 – January 2012

-Developed concept pieces for his intellectual property, as well as developed the weapons
characteristics of his main character further.


BFA in Game Art and Design

Art Institute of Austin

Austin, TX · August 2009 – August 2013

2013 President's List , Dean of Art Institute of Austin
2013 Best in Show for Game Art and Design , Art Institute of Austin
Best display and portfolio.
2012 Dean's List , Dean of Art Institute of Austin
2011 Dean's List , Dean of Art Institute of Austin
2010 Dean's List , Dean of Art Institute of Austin
2013 Art Institute Portfolio Show (Group), University of Texas, Austin, TX
Won best in show for my display and portfolio.

Team Chaos Radioactive Labs Visigral Daybreak Games


3DS Max, Maya, Adobe After Effects, Photoshop, Illustrator, Unity, Spine, Zbrush, Unreal Engine, Comic Layout, Digital Painting, Photo Manipulation, Watercolor, Acrylic Painting, Sketching, Microsoft Office Suite, Windows, Mac, Wacom